I was tasked with redesigning the Pay/Scan feature of our apps. The basic premise of this feature is that the user can scan their phone at the register and either:
What was really interesting, and challenging, about this feature — is that it isn’t something that exists in many apps, which made any competitive analysis very limited. (Starbucks introduced the feature about a month after I finished these designs!).
Design Manager — Sloane Thomson
Product Managers — Wadie Abbas, Lee Orlandi
…
A poorly designed payment preferences UI was resulting in accidental charges and left users at risk of repeat charges that could cause banks to lock their cards. In addition to addressing these pain points, we managed to maintain a level of possible customization unmatched by competitors.
Design Manager — Sloane Thomson
Product Managers — Wadie Abbas, Lee Orlandi
The previous design resulted in two main pain points.
In the past, the enterprise agency apps used a navigation style that we refer to as “home screen.” This involved a landing page with a large hero image, a couple of icons in a grid, and an “Order Now” button. Although functional, it minimizes opportunities for brands to engage with their customers. I was tasked with redesigning this experience to support a more modular “content feed.” This involves a more dynamic header, a shift in navigation, and a scrolling feed of content.
Design Manager — Sloane Thomson
Product Managers — Wadie Abbas, Lee Orlandi
Product Designers — Lauren Andres
A large part of our job as designers is to share our work with stakeholders. Our work can range from a research deck to a component design to the design of a new feature. The stakeholders can range from design peers to product managers to your boss’s boss’s boss.
Regardless of what you’re presenting and who you’re presenting it to, you’re bound to come across these dreaded words:
What if we just…?
These painful four words are often followed by an idea that someone, after seeing something for the first time, would like to suggest.
The problem isn’t with…
Design tests are a hotly debated topic in the field. Almost daily I see someone post on LinkedIn referring to them as horrible, unfair, outdated, and sometimes even as theft. The moderates weigh in to suggest that companies should pay the designers for the labor. The more passive claim that a small test is fine if it doesn’t result in material that could be used by the company. I am here to defend the design challenge and to discuss which pieces I believe should be improved.
Many designers seem to be under the impression that design is the only field…
One of the most common mistakes I see in portfolios from junior designers is that they often show too much — and too little — simultaneously.
One unfortunate reality of the many design boot camps out there is that they seem to encourage students to design entire apps or entire web pages for fake businesses.
Now, before we continue, I am a big supporter of design boot camps. I believe that there is a lot of work to be done to improve many of them, and I also feel like General Assembly is a borderline criminal enterprise. The most unprepared…
One of the most popular words in design is “empathy.” I’m here with the firm belief that empathy is bullshit. Empathy as the concept of “truly being able to feel what someone else feels,” is a terrific way for companies to avoid paying for in-depth research, but that doesn’t make it any more true. We can only reference our own lived experiences, and to say otherwise diminishes the experiences of others.
I’m not going to pretend to be neutral on this issue. I despise Trump. …
I was discussing the problem of partisanship with some friends recently. And as we were discussing the seemingly insurmountable divide between the two parties and their beliefs, I had an idea.
If the divide is insurmountable, what if we stop trying to surmount it?
My proposal is simple — give Republicans and Democrats exactly what they want.
In my proposed Utopia, everyone must register as either a Democrat or a Republican. You are given an ID with your party on it. And how you operate within the world is based off of this.
Some examples:
Spacing allows us to group content without ugly borders and dividers everywhere. Spacing allows us to guide the user’s eye to the most important content efficiently and gracefully. Spacing gives our designs a feeling of balance and poise. Good spacing isn’t noticed — but bad spacing is painfully obvious.
I’ve found that many junior designers tend to focus too much of their time on the color choices, font choices, border radii of their buttons, etc.
But spacing is rarely given the weight it deserves.
Using text styles in Figma offers teams a number of new ways to approach organizing text. There are differences between how Figma and Sketch handle text styles — and I believe Figma‘s system is superior.
In Sketch, text styles include their justifications. This may not seem like a huge deal — but can quickly explode out into a longer-than-necessary collection of styles.
The naming convention that I subscribed to in Sketch: Category/Description/Description 2 (optional)/Justification A couple of examples: Global/Body/Left Global/Body/Bold/Left In some cases, I might not need multiple justifications, for example: Button/Body/Primary The button text is always center-aligned so we…
I’m a Product Designer at Grubhub working on the LevelUp Team to create branded apps for restaurants.